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Wordpress emoji keystrokes12/26/2023 ![]() ![]() The basis for the presentation is a timeline. The user is presented this data graphically in the Affective Diary application on the TPC. At times she connects those devices to the TPC and uploads sensor data and contextual phone data (list of calls, text messages, photos taken and Bluetooth connectivity). The user wears the sensors and uses the Smartphone in her everyday life. The robots are part of the collection of The Museum of Modern Art.Īffective Diary is a concept system that consists of a Tablet PC (TPC), a Smartphone and some biometric sensors. It is also extremely smart and has even evolved its own language, although you can still hear human traces in its voice. Robot 4 is very needy and depends on its owner to move it about. Robot 3 is a sentinel it uses retinal scanning technology and demands that the user stare into its eyes for a long time to be recognized. Robot 2 is very nervous as soon as someone enters a room it turns to analyze them with its many eyes, becoming extremely agitated if the person gets too close. Robot 1 is very independent, but it needs to avoid electromagnetic fields, as these might cause it to malfunction. Will they be subservient, intimate, dependent, equal? Will they take care of us or will we be the ones to take care of them? Anthony Dunne and Fiona Raby look at robots as individuals with their own distinct personalities and quirks, thinking that devices of the future might not be designed for specific tasks but instead might be given jobs based on behaviors and qualities that emerge over time. What if robots were designed for an emotional view? As technology advances and robotic experiments-ranging from the pragmatic to the exquisitely absurd-abound, designers are taking a closer philosophical look at our future life and interaction with robots. Below are some key bibliographies in our research and practice. We are also interested in exploring potentials in materiality to create better emotional experience in design solutions. The use of different materials is very important as it conveys and affects user’s emotions in a tangible way. They will be asked to write one personal story in relation to that emotional state featured in the package before starting to play with the different material and colour. First participants will find out which emotion they have to deal with for the activity. The kit will feature a cube package with some materials and instructions to guide the activity. For our workshop, we are working on designing a small kit for participants to get them started in designing their physical emoticon or what we call “tangible emotion”. Below are some research and relevant links about emoticons. We were inspired by the following work: Theater of Play, a site-specific commission for Frieze Project 2013 that featured an “Emoticon Theater” where children were invited to create their Emoti-Cube Head. We want to explore emoticons by challenging participants to respond to an emotion and create their physical emoticons. ![]()
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